Explosive Weaponry \ Taunt + Heal Strategy

in Splinterlandslast month (edited)

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Peace Dear Splinters,

The battles of this section have water elemental monsters displayed in the arena. The strategies were all correctly executed due to the support of the healing ability.

I have learned lessons during the last forty-eight hours spent on the Splinterlands battlefield.

Battle 1, Ruleset:

Explosive weaponry + Close range

b1.png

My team members had an objective in this match which was to strike as many times as possible while the decoy monsters were containing the enemy's attacks. The Kraken and Sea Monster perfectly played their role in this match. Goblin Mech and Sand worm fought bravely.

My Battle LINK

Battle 2, Ruleset:

The spreading fury

b2.png

The ruleset gave enrage ability to all monsters on the board. However, my Sea monster in the front line exploited this ability to perfection. While healing after enemy damage Sea monster had a boost to strike with double its own stats. Pelacor Bandit attacked from the second last position in the team. Despite its positioning Pelacor managed to weaken the enemy monsters cutting all support to the opposite team. Also, the enemy monsters missed several strikes on Kelp initiate due to his high speed.

My Battle LINK

Battle 3, Ruleset:

Reverse Speed

b3.png

I often play the water elemental when the reverse speed is activated on the battlefield.

Torhilo the frozen healed with the support of Crustacean King surpassed by far the opponent strategy.

My Battle LINK

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Thanks to all the Splinters that keep the interactions in the ranking battle as smooth as we all like. My team selection was based on both defensive and offensive strategy because of the learning and corrections I am still implementing to battle rank Warrior team.

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Warm regards


▶️ 3Speak





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Very smart strategy of the first battle having The Kraken followed by Sea Monster.

I always prefer having my Taunt Monster in the frontline but having it at the back worked perfectly well for you

Yes, I had in my team many melee monsters.
I play monsters with a taunt in the front line when the ruleset makes that strategy works.
Thank you for your continual presence in the post.

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